DIDACTICAL ASPECTS OF USING GAMIFICATION IN TEACHING A FOREIGN LANGUAGE FOR TRANSPORT UNIVERSITY STUDENTS

Author(s): Marunevich O.V.

Rubric: Methods and technologies of training and education

DOI: 10.21777/2500-2112-2021-4-39-43

Release: 2021-4 (37)

Pages: 39-43

Keywords: gamification, educational technology, learning process, foreign language, computer game, motivation, achievement, game mechanics

Annotation: The paper focuses on didactic aspects of the implementation of gamification, one of the most promising directions in modern educational process. In teaching methodology, gamification is viewed as an educational game, in which the participants follow the rules previously agreed by the teacher. As a rule, these kinds of games are auxiliary tools and an addition to traditional teaching methods. As a technology for adapting playing to non-gaming processes, including teaching a foreign language, gamification has a long history of development due to the fact that game is a natural way of learning. We have analyzed the history of the development of educational computer games, identified the requirements that an effective game must meet, and also presented the games we use when teaching a foreign language to future engineers. The findings have shown that gamification has high didactic potential. The rational exploitation of the game elements in the educational process has a positive effect on the students’ motivation, provides instant feedback, records the learning progress and confirms the mastery of the necessary knowledge, skills, and abilities. On the other hand, gamification has certain shortcomings, which are also listed in the paper.

Bibliography: Marunevich O.V. DIDACTICAL ASPECTS OF USING GAMIFICATION IN TEACHING A FOREIGN LANGUAGE FOR TRANSPORT UNIVERSITY STUDENTS // Education Resources and Technologies. – 2021. – № 4 (37). – С. 39-43. doi: 10.21777/2500-2112-2021-4-39-43

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