Author(s): Chertkov A.S.

Rubric: Methods and technologies of training and education

DOI: 10.21777/2500-2112-2022-4-59-64

Release: 2022-4 (41)

Pages: 59-64

Keywords: educational process, gaming technologies, educational games, Questoria, interactive forms, game technology

Annotation: The article is devoted to the development of pedagogical methods based on the use of game technologies in the process of teaching humanities to students of secondary vocational education. The ways of overcoming the difficulties of perception of historical facts and literary texts by modern students are determined. The effectiveness and high degree of involvement of students in conducting classes in the format of educational quest games based on realistic plots with elements of a detective story or exciting adventures are proved. The researcher carried out the project “Literary and diplomatic Exploratorium “A.S. Griboyedov””, during which the quest “A.S. Griboyedov – James Bond of the XIX century” was tested for several years. The main competencies that are achieved in the process of immersing participants in intellectual and creative learning formats that stimulate the development of team and personal qualities of the participants of the questories are given. The expediency of professional adaptation of gaming technologies to the system of the classical educational process, retraining of teaching staff taking into account interactive techniques, teaching teachers the skills of specialists-game technicians is shown. On the practical example of the Griboyedov quest, the format of the application of the game approach is proposed as one of the effective methods of studying the period of Russian history and the literary process of the first half of the XIX century.

Bibliography: Chertkov A.S. GAME TECHNOLOGIES IN TEACHING HUMANITARIAN DISCIPLINES: GRIBOEDOVSK QUESTORIUM // Education Resources and Technologies. – 2022. – № 4 (41). – С. 59-64. doi: 10.21777/2500-2112-2022-4-59-64

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