QUIZ AS A GAME TECHNOLOGY FOR TEACHING PHILOSOPHY IN UNIVERSITIES

Author(s): Gorbunova Yu.A., Blinova O.A.

Rubric: Methods and technologies of training and education

DOI: 10.21777/2500-2112-2022-1-31-39

Release: 2022-1 (38)

Pages: 31-39

Keywords: gamification of education, edutainment, game technologies, philosophical quiz, digital tools

Annotation: The article is devoted to the analysis of the possibilities of gaming technologies for teaching philosophy in universities. The authors substantiate the need to update educational technologies, taking into account the trends of edutainment, gamification of education, the totality of the game as a characteristic of human culture and the specifics of philosophical knowledge itself. The author consider quiz is as one of the innovative technologies that make it possible to implement a game approach, overcome dogmatism and extreme academicism in teaching philosophy. The article presents the results of testing this technology on the basis of Moscow Witte University and Yekaterinburg Academy of Contemporary Art. The quiz game tasks were developed by the authors with the help of digital tools such as Kahoot, Quizizz, Learnis and LearningApps. The authors come to the conclusion that in the context of the digitalization of higher education, the spread of distance and blended learning formats and the popularization of BYOD (Bring Your Own Device) approach, which does not prohibit, but encourages the intellectual partnership of students and gadgets, online quiz makes it possible to update philosophical knowledge in the Digital Natives environment, motivate students and emotionally involve them in the process of philosophizing, independent search, choice and creativity.

Bibliography: Gorbunova Yu.A., Blinova O.A. QUIZ AS A GAME TECHNOLOGY FOR TEACHING PHILOSOPHY IN UNIVERSITIES // Education Resources and Technologies. – 2022. – № 1 (38). – С. 31-39. doi: 10.21777/2500-2112-2022-1-31-39

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