Headings of the journal
"Educational Resources and Technologies"

Educational environmentMethods and technologies of training and educationInformation technologyMathematical cyberneticsMethodological researchManagement in social and economic systemsApplied GeoinformaticsEducation for sustainable developmentAll rubrics

Educational environment

Dominant competence in the basic educational program

Page:99-103

Release: 2016-2 (14)

Annotation: The article deals with statistically significant relationship between competence mastering time and competence weight by an example of the basic educational program "Software engineering"

Programming platform gaming system

Page:3-8

Release: 2015-4 (12)

Annotation: In the article it is about universal design for learning and testing platform game of intelligent systems. Research methods used in the work, based on comparisons of features that provide participants with existing platforms for sports programming. It is expected that designed platform, expanding the list of programming languages can be used, including for the purpose of popularization of competitions on sports programming

Methods of the quick education to programming on base of the study of the classes of the problems (6–7)

Page:3-20

Release: 2015-3 (11)

Annotation: Is offered methods of the quick education to programming on base of the study of the classes of the problems, designed and using in practice in process of the education to programming student high school

Methods of the quick education to programming on base of the study of the classes of the problems (4-5)

Page:3-16

Release: 2015-2 (10)

Annotation: Is offered methods of the quick education to programming on base of the study of the classes of the problems, designed and using in practice in process of the education to programming student high school

Methods of the quick education to programming on base of the study of the classes of the problems (1-3)

Page:3-14

Release: 2015-1 (9)

Annotation: Is offered methods of the quick education to programming on base of the study of the classes of the problems, designed and using in practice in process of the education to programming student high school.