ANALYSIS OF THE USE OF VIDEO GAMES IN THE EDUCATIONAL PROCESS FROM THE PERSPECTIVE OF ACTIVITY THEORY

Author(s): Pshenichnaya Victoria Viktorovna

Rubric: Methods and technologies of training and education

DOI: 10.21777/2500-2112-2019-2-40-46

Release: 2019-2 (27)

Pages: 40-46

Keywords: training, video game, theory of activity, educational process, contradiction, system, education

Annotation: The purpose of this study is to analyze the structural changes that occur in learning from the point of view of its participants, when classic video games are used as an educational resource. An attempt is also made to study how activity theory can explain and interpret these changes. Based on this conceptual framework, the activities of students and teachers are seen as a system focused on a group goal, mediated by culture and characterized by contradictions that represent a path of development and lead to innovation and change. The results of this study showed that activity theory is a powerful tool for analyzing the process of change when a new technological tool is used as an intermediary in learning.

Bibliography: Pshenichnaya VI.VI. ANALYSIS OF THE USE OF VIDEO GAMES IN THE EDUCATIONAL PROCESS FROM THE PERSPECTIVE OF ACTIVITY THEORY // Education Resources and Technologies. – 2019. – № 2 (27). – С. 40-46. doi: 10.21777/2500-2112-2019-2-40-46

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