Headings of the journal
"Educational Resources and Technologies"

Educational environmentMethods and technologies of training and educationInformation technologyMathematical cyberneticsMethodological researchManagement in social and economic systemsApplied GeoinformaticsEducation for sustainable developmentAll rubrics

All rubrics

Methods of the quick education to programming on base of the study of the classes of the problems (1-3)

Page:3-14

Release: 2015-1 (9)

Annotation: Is offered methods of the quick education to programming on base of the study of the classes of the problems, designed and using in practice in process of the education to programming student high school.

Heterogeneous computer game as an educational technology

Page:8-16

Release: 2015-4 (12)

Annotation: The article describes a new educational resource heterogeneous business games. The article compares the business computer and heterogeneous business game. The article shows that the heterogeneous computer game business solves more tasks and improves the quality of education. This article describes the methodological and technological requirements for the technology training. The article shows that this technology is a learning phase and at each stage of accumulating knowledge and information resources. The content of heterogeneous computer business game

Infocommunication technologies role in postgraduate education

Page:21-26

Release: 2015-3 (11)

Annotation: The article is dedicated to the infocommunication technologies role and the experience of their use in postgraduate courses.

Scenarios multimedia education

Page:17-22

Release: 2015-2 (10)

Annotation: This article describes the educational scenarios that are created using multimedia technologies. This article describes the principles of training scenarios. This article describes the types of connections in scripts and educational information structures. Article shows particularly time-warping during training. The article claims that the emergence of the educational scenario lies in the field of cognitive student.

Conceptual features of training of students of the university information technology in terms of credit technology

Page:14-19

Release: 2015-1 (9)

Annotation: Comparative analysis of traditional and credit learning systems in the context of the disciplines of information technology. Take into account the number of hours per week for practical training. Based on the analysis, it follows that in credit technology of training in practical work is given 78 % of the allotted hours of study for the discipline, while the traditional system is only 50 %. A special role in the credit system of training given to individual work of students. And also clarified the conceptual bases of study of students and information technology in terms of credit technology: defined content disciplines; revised learning objectives students information technologies; identified deliverables development disciplines.