Headings of the journal
"Educational Resources and Technologies"
All rubrics
Release: 2015-4 (12)
Keywords: design, intelligent systems, gaming sports programming
Annotation: In the article it is about universal design for learning and testing platform game of intelligent systems. Research methods used in the work, based on comparisons of features that provide participants with existing platforms for sports programming. It is expected that designed platform, expanding the list of programming languages can be used, including for the purpose of popularization of competitions on sports programming
Methods of the quick education to programming on base of the study of the classes of the problems (6–7)
Release: 2015-3 (11)
Keywords: algorithm, program, programming language Pascal, array, branching and looping Pascal-programs
Annotation: Is offered methods of the quick education to programming on base of the study of the classes of the problems, designed and using in practice in process of the education to programming student high school
Methods of the quick education to programming on base of the study of the classes of the problems (4-5)
Release: 2015-2 (10)
Keywords: algorithm, program, programming language Pascal, array, constants, variables, operations, functions, linear Pascal-programs
Annotation: Is offered methods of the quick education to programming on base of the study of the classes of the problems, designed and using in practice in process of the education to programming student high school
Methods of the quick education to programming on base of the study of the classes of the problems (1-3)
Release: 2015-1 (9)
Keywords: algorithm, program, programming language Pascal, array, system of the numeration
Annotation: Is offered methods of the quick education to programming on base of the study of the classes of the problems, designed and using in practice in process of the education to programming student high school.
Heterogeneous computer game as an educational technology
Release: 2015-4 (12)
Keywords: game, computer game business, heterogeneous computer business game, game model, the scenario of the game, playing time, a set of software and hardware training, life cycle
Annotation: The article describes a new educational resource heterogeneous business games. The article compares the business computer and heterogeneous business game. The article shows that the heterogeneous computer game business solves more tasks and improves the quality of education. This article describes the methodological and technological requirements for the technology training. The article shows that this technology is a learning phase and at each stage of accumulating knowledge and information resources. The content of heterogeneous computer business game